A link to all my current repositories.
The project where I render an object in a simple OpenGL scene.
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Procedural asteroids using perlin noise on their OpenGL textures.
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Networked checkers using the RakNet API.
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Custom physics using my own written physics engine. The second scene contains a physX scene for contrast on how bad mine is in comparison to features.
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Made in a few short weeks, this unity game is the first actual prototype I have made with a group.
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Game is done, no more plans to work on it as of yet.
Requires an Xbox360 Controller for PC to operate. (With animations. And it feels better.)
Requires an Xbox360 Controller for PC to operate. (With animations. And it feels better.)
Work in progress project; hotloads Lua files using C++ bindings and such. Uses SFML rendering with ImGui as a GUI. Not only that, but I'm creating a tool to handle my configuration files. That's in C#. 3 languages in total are going in to this, just 'cause I can do it.